over 6 years ago by Astrid Parinder
At 4:30 I’m not fully following how extracting branch index 0 can generate the isocurves running along the surface. Is it correctly understood that we are extracting items 0-18 of branch 0, then the isocurve component multiplies these points along the v-axis and connects all items of the same index with each other? Thus constructing a row of 18 item 0, 1, 2 respectively?
Astrid Parinder over 6 years ago
Hi Arie,
Many thanks for getting back on this. It does makes sense, thanks for adding the screenshot. Think I'll run through it though with your picture in mind to actually make it stick.
Best,
Astrid
Arie Willem de Jongh over 6 years ago
Hi Astrid,
Great question. The IsoCurve component needs two inputs, a Surface and a UV-point or multiple UV-points. When those inputs are provided, for every UV-point, two iso-curves are created one in the U direction and one in the V direction. So far so good.
When inputting the first branch of 18 UV-points, 18 U-isocurves and 18 V-isocurves are created. Only the U are used around 4:30, because the ones in the V direction are all overlapping.
Below is an image that I hope explains it. Let me know if this is more clear else let me know I'll be happy to help you further.
Best,
Arie