About this course
This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course..
The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush.
In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa.
We’ll end by exporting our high definition UV material maps in Substance Designer.
1.- Preparing our couch for exporting to ZBrush00min 00seg
2.- Collecting reference images of fabric and couches01min 58seg
3.- Exporting our couch from 3ds Max to ZBrush12min 19seg
4.- Detailing our couch in ZBrush - part 120min 38seg
5.- Detailing our couch in ZBrush - part 208min 11seg
6.- Detailing our couch in ZBrush - part 315min 32seg
7.- Detailing our couch in ZBrush - part 423min 51seg
8.- Detailing our cushions in ZBrush - part 115min 26seg
9.- Detailing our cushions in ZBrush - part 220min 08seg
10.- Checking our UV layout and exporting our high definition model08min 48seg
11.- Baking and exporting our material map information in Substance Designer14min 53seg
12.- Differences between UV's from 3ds Max and ZBrush06min 04seg